Honestly, the build-up was incredible. The fact that we could only answer 'yes' to drilling the creature drove the necessity that Thomas felt. I will say that it would have been pretty cool to get some more hints earlier from interacting with certain objects to continue building up the dread, but it didn't take away from the experience! I liked the vagueness of this game. For me, it seemed that he just wasted away, hence the question mark for the day. He lost track of himself and died. Was it the guilt buried inside? The screams he tried to repress? Or was it the isolation? Vague endings like this really help drive the themes of the game and give more life to the characters. You really have to think about the information you were given to see how you expound upon it. I think you did a great job! This was nice to come to after a long day (two exams lol). Thanks for sharing your talent!
abra got tired of all the westwood x oliver jokes so she made another yaoi couple we can obsess about! :D
seriously tho, this was REALLY great and creepy as hell!!
(SPOILERS)
despite the short length, the repetition of your tasks really sells the feeling of mundanity and hopelessness. each day you need to check some stuff, start the drill, and read the old logs that get printed. it's really simple, but it quickly sets in that these guys may have been doing it for who knows how long, and every timeskip drills (hehehe) that thought into your head further. it's not boring at all though; this game is a really effective example of building dread throughout the mundanity. the drill is your main task and keeps you warm, but when you learn what it does you can't help but feel nervous when using it... (i'm drilling two feet into what?). you have a partner to keep you company, but who knows what's he thinking about... (why would he want to sleep far from me?). reading the logs is really intriguing, but every time you do there's the underlying feeling you'll find something you don't want to know... (when will i reach the logs that were written after the incident, and what will they say?)
and eventually, when your friend can't handle it and it's only you in the facility, the dread goes from an underlying feeling to coming around full force. the mc talking with his conscience, the days going through without anything except using the drill, and eventually not even knowing what day it is, all worked wonders in unsettling me haha. and the twist was really great, really unexpected but with really clever foreshadowing. suddenly it makes sense why your partner did what he did, why you're going insane from guilt... and the concept of being trapped in an abandoned building with no way of keeping you alive except torturing an innocent creature (btw i loved how we don't get to see what it looks like, and that it's up to our imagination) is so cruel and tragic on its own. and the ending was really great; abstract and open to interpretation in the usual superb abra geroni way :>
overall a really absorbing and incredibly well crafted experience. looks like the polar expedition jam is off to a great start! :D
whhaaaat the comment this time is kinda too short?.. jkjk. thank you for palying and liking it💙 I'm glad i was bale to create the atmopsphere you decribed(i think the music especially helped me - fun fact i used the same music pack for Unholy lights, Fragile sun and this game). Maybe i should point it out more clearly, that
SPOILERS
Thomas knew what he was drilling from the start? I mean he said it that the professor told it to everyone, but was it enough? i'm not sure
Hey Abra, WTF?!?!?! Ahh, lol, this was so fun!!! SO creepy and the slow build to the reveal was so good. I felt so creeped out. You really do so well in these little bite sized stories, where I feel so caught up in the immediacy of everything.
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Great job!
thank you!
this was really interesting! i had no idea you made games and saw your name in the frigid cold jam and was pleasantly surprised! very cool.
i'm glad i pleasantly surprised you💙
yes, i made a couple of games🙃
I was really invested in the story. Didn't feel like 15 mins of playtime. Really well done.
glad you like it😋
so it felt longer?📝
This one was so good the plot twist was sooooo =OOOOOO great game!
always glad to twist some plots lol, thank you for playing!💙
Glad I finally had some time to play the game!
SPOILERS
Honestly, the build-up was incredible. The fact that we could only answer 'yes' to drilling the creature drove the necessity that Thomas felt. I will say that it would have been pretty cool to get some more hints earlier from interacting with certain objects to continue building up the dread, but it didn't take away from the experience! I liked the vagueness of this game. For me, it seemed that he just wasted away, hence the question mark for the day. He lost track of himself and died. Was it the guilt buried inside? The screams he tried to repress? Or was it the isolation? Vague endings like this really help drive the themes of the game and give more life to the characters. You really have to think about the information you were given to see how you expound upon it. I think you did a great job! This was nice to come to after a long day (two exams lol). Thanks for sharing your talent!
oh thats such a sweet comment🥺 It's always exciting to see how people interpret my games:)
also i hope exams went well
Yeah of course! I hope the exams went well too lol
abra got tired of all the westwood x oliver jokes so she made another yaoi couple we can obsess about! :D
seriously tho, this was REALLY great and creepy as hell!!
(SPOILERS)
despite the short length, the repetition of your tasks really sells the feeling of mundanity and hopelessness. each day you need to check some stuff, start the drill, and read the old logs that get printed. it's really simple, but it quickly sets in that these guys may have been doing it for who knows how long, and every timeskip drills (hehehe) that thought into your head further. it's not boring at all though; this game is a really effective example of building dread throughout the mundanity. the drill is your main task and keeps you warm, but when you learn what it does you can't help but feel nervous when using it... (i'm drilling two feet into what?). you have a partner to keep you company, but who knows what's he thinking about... (why would he want to sleep far from me?). reading the logs is really intriguing, but every time you do there's the underlying feeling you'll find something you don't want to know... (when will i reach the logs that were written after the incident, and what will they say?)
and eventually, when your friend can't handle it and it's only you in the facility, the dread goes from an underlying feeling to coming around full force. the mc talking with his conscience, the days going through without anything except using the drill, and eventually not even knowing what day it is, all worked wonders in unsettling me haha. and the twist was really great, really unexpected but with really clever foreshadowing. suddenly it makes sense why your partner did what he did, why you're going insane from guilt... and the concept of being trapped in an abandoned building with no way of keeping you alive except torturing an innocent creature (btw i loved how we don't get to see what it looks like, and that it's up to our imagination) is so cruel and tragic on its own. and the ending was really great; abstract and open to interpretation in the usual superb abra geroni way :>
overall a really absorbing and incredibly well crafted experience. looks like the polar expedition jam is off to a great start! :D
whhaaaat the comment this time is kinda too short?.. jkjk.
thank you for palying and liking it💙 I'm glad i was bale to create the atmopsphere you decribed(i think the music especially helped me - fun fact i used the same music pack for Unholy lights, Fragile sun and this game).
Maybe i should point it out more clearly, that
SPOILERS
Thomas knew what he was drilling from the start? I mean he said it that the professor told it to everyone, but was it enough? i'm not sure
yeah it was clear that he knew what he was drilling! if i implied the opposite, it wasn't my intention haha.
(sorry if this comment was shorter/less interesting than my other ones, i want to get better at reviewing short games asjdjshd-)
oh ok i guess you meant that from a player's point of view.
also dw, actually the comment's length was perfect📏
This was pretty great!
I enjoyed the reveal of what's being drilled.
thank you!
but 🤫. its a secret(better use spoilers)
like
this
╏ ” ⊚ ͟ʖ ⊚ ” ╏
i guess it means you liked it, yay!
Nah because if my friend came back from the dead after shooting himself and leaving me all alone I would actually start tweaking.
Like-
excuse me
🧐.
Why are you back because like. You're dead to me now.
Literally.
Now you're trying to tell me it's hopeless.
I hate pessimistic Zombies 🫥
ANYWAYS I LOVED THIS GAME!! I'M SORRY IF I MISSED ANYTHING NEW I WAS CAUGHT UP WITH SCHOOL WORK, BUT I'M BACK AND I'M LOVING ITTTT!!!!
Keep up the good work! luv your games! ❤❤❤
I also just realized the face didn't come out right, It was supposed to be shock
thank youuuu💙
you can see all my games on my profile page, i think you played half of them👍🏻
Hey Abra, WTF?!?!?! Ahh, lol, this was so fun!!! SO creepy and the slow build to the reveal was so good. I felt so creeped out. You really do so well in these little bite sized stories, where I feel so caught up in the immediacy of everything.
Had a lot of fun making this recording! <3Nice game. I enjoyed the dreadful scenario you put the characters into.
thank you! what could be better than a dreadful scenario😈